I love working on ambitious problems with positive, talented people. As a principal, I've worked to establish design standards early - with script reviews, teaching demos, mentorship of junior designers, and setting a quality bar with my own work.


Gravity Well Games

2023 - Present

Principal Designer | Unannounced

  • Full details can be found in the download link above.


VALVE SOFTWARE

2021 - 2023

Level Designer | Unannounced

  • Worked with code to develop numerous new AI and AI behaviors, along with levels to prove them out. Worked closely with concept art to push on gamepl ay ideas and spaces that would help establish the identity of the IP.

  • Developed new physics-based puzzles.


Respawn Entertainment

2017 - 2021

Senior Game Designer | Apex Legends

  • Created the town takeover "Bloodhound's Trials" which introduced AI into the main game experience.

  • Worked on many seasonal events and teases for upcoming content, such as the paintball game mode.

  • Developed the revive mechanic, as well as many menu systems like character select, loot box ceremony, gun charms, and more.


Infinity ward

2015 - 2017

Game Designer | Call of Duty: Modern Warfare (2019) | Call of Duty: Infinite Warfare

  • Led a small team of designers working on the campaign levels that defined the tone and direction of the franchise - including "Clean House" and "Piccadilly".


Ready At Dawn

2012 - 2015

Level Designer | The Order: 1886

  • Hired as the first level designer on The Order: 1886. Established gameplay metrics, worked on the E3 demo, and crafted level blockouts for 2 chapters.


Id Software

2010 - 2012

Level Designer | Doom 4 (Unreleased Version) | RAGE DLC

  • First full-time job in the games industry.

  • Learned how to work collaboratively with a team, as well as picking up multiplayer level design on the fly. Designers were also expected to be proficient at environment art, so learned the skills to be adept at blocking in compositions and taking them to final art.


Walt Disney Feature Animation

2009

Hand-Drawn Animation Apprentice

  • 6 month internship. Completed various hand-drawn animation tests while providing in-between drawings for the character Mama Odie from the film The Princess and the Frog. Realized the animation industry wasn’t a good fit, and pursued a career in my true passion - video games.